




Grid combat, a hand-built world, and choices that matter, in a browser.



Turn-based, positional battles on a grid: flank, focus fire, and time your skills. Every unit, terrain tile, and status effect matters. No random encounters.



Wander villages, forests, and dungeons drawn entirely by hand. Enemies roam the same world you explore, and every encounter unfolds directly within the environment. Where you engage, how you approach, and the battlefield around you all become part of the strategy.



Unlock permanent skills from each class tree, discover relics that grant new powers, and invest in the attributes that fit your strategy. Each hero retains their unique class identity while giving you the freedom to shape them to your playstyle.



A world three hundred years past its age of heroes. Meet a cast with their own reasons to walk the silent roads, and uncover what the Anam left behind.
“The strong are meant to help the weak.”
“The right path is always simple… if you’re an idiot.”
“Fate is just an easy excuse for inaction.”
Independent games, open development, and the technology behind them, shared as they’re made.
Sprites, soundtrack, font design, and visual development. Handcrafted.
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